Field update
Read the field, not the clump
dWars v0.5.1 · 31 July 2026
Units scatter on approach, targeting locks on after a kill, and your audio settings stop forgetting you.
New
- Units touching a friendly base recharge instantly on contact.
Changed
- Drones and ground units now scatter on approach — each takes its own line to the objective rather than flying in as one mass.
Fixed
- After dropping an enemy, units immediately hunt the next target. No more idling until the next scan cycle.
- Audio settings hold. Muting or adjusting volume now persists across music tracks, SFX, combat voices, and restarts.
- Command mode battalion outlines and supply points no longer disappear when zoomed in.
- The level HUD panel now shows battalion details when one is selected, individual unit info on hover, and keyboard shortcuts when nothing is active.
- Finishing a custom level from the Level Editor now returns you to the Editor, not the main menu.
- AI battalion slot icons (1, 2, 3) now appear correctly on loadout screens in the Level Editor.
Strategy works best when you can tell your units apart. — Elle