Major update
Learn the field, read the fight
dWars v0.4.0 · 14 June 2026
A new tutorial, clearer battlefield feedback, and cleaner endings before the next command push.
New
- A Tutorial button now lives on the Home screen, opening five new briefing pages on battalions, units, supply, and basic battlefield reads.
- Loadout now has unit info popups, so you can inspect what a unit brings before committing your battalion mix.
- Explosions, lasers, and impact effects now throw light into the scene, making contact easier to read in the crush.
Changed
- Brief and reward artwork starts preloading from Home, with calm placeholders while remote story pages download.
- Battalions with no units left can no longer be selected for fresh orders. Empty formations stay quiet; living ones keep command focus.
- Destroying a weakened enemy base can now finish the level once the reward conditions are met.
- The win/loss screen has been rebuilt with clearer victory and defeat art, full-width headings, and a tidier reward grid.
Fixed
- Upgrade info popups now render above the loadout rows instead of hiding behind them.
- Roller units correctly report their Laser weapon in the loadout details.
- Victory rewards render reliably, with reward icons scaled to fit the result screen.
- Campaign end screens wait for the primary button instead of routing away as soon as the scene loads.
- Older map-tier data no longer throws an
InvalidKeyExceptionduring load.
Known issues
- Desktop only for now - mouse and keyboard are required.
- The first view of a remote story page may hold on its placeholder while the bundle arrives.
Learn the map. Then argue with it. - Elle