Polish update
A smoother way into battle
dWars v0.1.16 · 3 February 2026
A proper loading screen, frame-by-frame inspection while paused, and the groundwork for replays.
New
- Loading screen. Entering a level now shows its name and a VS header while the map loads, a progress bar (first render at 25%, pathfinding to 100%), and audio pips when it's ready. No more flash of half-finished pathfinding before play starts.
- Frame step-back while paused. Press
]to step forward a frame (as before) and[to step back one — handy for reading exactly what happened on a given frame.
Changed
- Groundwork for a deterministic replay system: your commands are now logged with full context (frame, positions, headings) as you play, setting up match sharing and exact bug reproduction down the line.
Known issues
- Frame step-back is counter-only for now — it rewinds the clock, not the battlefield; units stay where they are.
Every command, logged. For posterity. Mostly. — Neesa